Exterior view and entrance of the venue where the “MANGA in New York” exhibition was held. The “MANGA in New York” sign hanging on a dark teal tiled wall.
Exterior view and entrance of the venue where the “MANGA in New York” exhibition was held. The “MANGA in New York” sign hanging on a dark teal tiled wall.

Six Stories and Six Artists

MANGA in New York presented by Ginza Sony Park Project

"MANGA in New York presented by Ginza Sony Park Project," the first overseas exhibition undertaken by the project, was held for 10 days from October 27th to November 5th 2023, at Studio 525 in Chelsea, New York City. The Chelsea arts district is home to numerous internationally-renowned art galleries. It was here that we created a new experience by fusing Sony's technology with MANGA, an iconic aspect of Japanese pop culture.

The MANGA titles created for this event were original narratives illustrated by six groups of Japanese artists based on six themes drawn from Sony's Purpose & Values: "Pioneer," "Dreams," "Diversity," "Creativity," "Curiosity," and "Sincerity."

We asked the six artists about the thoughts that went into each of their narratives, which they created completely from scratch.

# Creativity

UEDA & SASAMI

The section of the exhibition space dedicated to “UEDA & SASAMI,” a manga by Hikaru Ichijo. The wall features colorful, blown-up graphics from the story, and each two-page spread of the manga is displayed on the wall in a white wooden frame.
The section of the exhibition space dedicated to “UEDA & SASAMI,” a manga by Hikaru Ichijo. The wall features colorful, blown-up graphics from the story, and each two-page spread of the manga is displayed on the wall in a white wooden frame.

Turning the messy process of creation into a narrative itself

Hikaru Ichijo:

I had always wanted to create a MANGA someday, so even though I had no experience in developing a narrative and was a bit anxious about it being my first time, when I heard that the theme of this exhibition would be MANGA, I was really excited to take this opportunity to try it out!

Since the theme was "Creativity," I wanted to make my messy process of creation the focus of the narrative itself. I brainstormed and developed the narrative together with my friend Moe Ikeda.

Besides having the opportunity to create a MANGA, I was happy to see the reactions of so many people in New York. It was great to be able to experience the local atmosphere and think about how the MANGA was perceived by the people who live there, in the same space.

My illustrative style is to create faces without expressions, but I found it incredibly refreshing to be able to add emotions and expressions to my work. It also seemed like any single page from the MANGA could stand on its own as a painting, which is exactly what I had been trying to express through the MANGA-like pieces in my solo exhibitions.

The section of the exhibition space dedicated to “UEDA & SASAMI,” a manga by Hikaru Ichijo. The body of Ueda, the main character, is enlarged on the wall. Opening the small door on Ueda’s abdomen reveals the hamster Sasami displayed on a monitor.
The section of the exhibition space dedicated to “UEDA & SASAMI,” a manga by Hikaru Ichijo. The body of Ueda, the main character, is enlarged on the wall. Opening the small door on Ueda’s abdomen reveals the hamster Sasami displayed on a monitor.
Hikaru Ichijo, artist of “UEDA & SASAMI,” stands in front of a wall in the section of the exhibition dedicated to her manga.
Hikaru Ichijo, artist of “UEDA & SASAMI,” stands in front of a wall in the section of the exhibition dedicated to her manga.

# Diversity

WALKERS

The section of the exhibition space dedicated to “Walkers,” a manga by Katsuya Terada. Pages and panels from the manga are enlarged on the walls.
The section of the exhibition space dedicated to “Walkers,” a manga by Katsuya Terada. Pages and panels from the manga are enlarged on the walls.

The freedom to not be tied down by language is a kind of diversity

Katsuya Terada:

I came across Bande Dessinée (French comics) when I was about 15 years old. That experience of following a story entirely through pictures, without understanding the words, made me realize that creating a MANGA without dialogue could be a means of expressing an inner narrative.

It had been a while since I had drawn MANGA. The lack of dialogue meant that I was not tied down by language, and I think introducing a variety of characters without words allowed me to express a kind of diversity.

I do not have much of a connection to New York City, and this was my first visit in 20 years. Walking through the buildings felt like walking between sheer cliffs, and I recalled how unique the cityscape was. It was a spectacular moment to have had this experience and to have been able to draw among the astounding number of people who came to our exhibition.

I realized once again that I still have a lot to think about when it comes to drawing pictures in a MANGA format. I want to keep drawing and let this experience lead me to my next step.

A view from the second floor of the exhibition space, looking down on the throng of visitors in the section where Katsuya Terada’s manga “Walkers” is on display.
A view from the second floor of the exhibition space, looking down on the throng of visitors in the section where Katsuya Terada’s manga “Walkers” is on display.
Katsuya Terada, artist of “Walkers,” stands in the section of the exhibition dedicated to his manga.
Katsuya Terada, artist of “Walkers,” stands in the section of the exhibition dedicated to his manga.

# Pioneer

The Pilgrim's Guide to Video Games

The section of the exhibition space dedicated to “The Pilgrim’s Guide to Video Games,” a manga by Takakurakazuki. The walls feature colorful, blown-up graphics from the story, and each two-page spread of the manga is displayed on the walls. In front there is an oval-shaped table and benches, and on the table is a monitor where visitors can read the manga.
The section of the exhibition space dedicated to “The Pilgrim’s Guide to Video Games,” a manga by Takakurakazuki. The walls feature colorful, blown-up graphics from the story, and each two-page spread of the manga is displayed on the walls. In front there is an oval-shaped table and benches, and on the table is a monitor where visitors can read the manga.

Taking on new challenges while paying homage to the past

Takakurakazuki:

I have been playing Sony games since I was a child, so I was thrilled to be able to work with the company.

I wanted to challenge myself to create something new while paying homage to the past, so I created a story that incorporates elements of video games and science fiction, my favorite genre.

I enjoyed creating the MANGA so much that I would like to continue exhibiting MANGA works. Being able to actually go to New York City allowed me to get a feel for interacting with people from a completely different culture than that of Japan. I would like to use this opportunity to focus on overseas activities as well in the future.

Everything was a fresh experience—it was my first MANGA, my first time exhibiting in New York City, and my first time creating huge prints of my work. It was a wonderful experience that really pushed me in many ways. Thank you.

A man is reading the manga on the monitor, using his left hand to control an arcade-style control stick.
A man is reading the manga on the monitor, using his left hand to control an arcade-style control stick.
Takakurakazuki, artist of “The Pilgrim’s Guide to Video Games,” stands in the section of the exhibition dedicated to his manga.
Takakurakazuki, artist of “The Pilgrim’s Guide to Video Games,” stands in the section of the exhibition dedicated to his manga.

# Sincerity

A Guide

The section of the exhibition space dedicated to “A Guide,” a manga by Masanobu Hiraoka. The walls feature blown-up graphics from the story, and each individual page of the manga is displayed in front. Some of the manga panels are embedded with monitors that display images.
The section of the exhibition space dedicated to “A Guide,” a manga by Masanobu Hiraoka. The walls feature blown-up graphics from the story, and each individual page of the manga is displayed in front. Some of the manga panels are embedded with monitors that display images.

Re-evaluating life goals that we have not given up on

Masanobu Hiraoka:

When I heard about the background of this project, which was to find ways to expand on forms of expression in MANGA, I had the feeling that I could do something new.

My MANGA was about how an old man's encounter with a young man triggers him to re-evaluate his life and revisit goals that he had never really given up on. In the exhibition, I animated several frames to depict the potential beyond the frame.

This activity was different from what I usually do, and being able to create something from scratch through trial and error was a lot of fun. Since I usually work in animation, it was interesting to experiment with the different intervals of time, such as expressing in a single still frame what I would usually express through movement. I learned a lot and gained many ideas that may be valuable in producing future animations.

A panel from the manga “A Guide” by Masanobu Hiraoka. It depicts the back view of two figures riding a boat, one of whom is paddling with an oar-like object as they move forward.
A panel from the manga “A Guide” by Masanobu Hiraoka. It depicts the back view of two figures riding a boat, one of whom is paddling with an oar-like object as they move forward.
Masanobu Hiraoka, artist of “A Guide,” stands in front of a wall in the section of the exhibition dedicated to his manga.
Masanobu Hiraoka, artist of “A Guide,” stands in front of a wall in the section of the exhibition dedicated to his manga.

# Dream

Interlude

Masanobu Hiraoka, artist of “A Guide,” stands in front of a wall in the section of the exhibition dedicated to his manga.
Masanobu Hiraoka, artist of “A Guide,” stands in front of a wall in the section of the exhibition dedicated to his manga.

People who have suffered setbacks are strong

Miku Masuda:

I think it takes a lot of courage to tackle a dream you once gave up on, after having resigned yourself to simply live day by day without it. I wanted to express that same frustration in my work, and I drew it in the hope that someone would be encouraged by reading it, even if only a little.

I was a little worried about whether my work would be accepted overseas, but when I saw the visitors enjoying reading the MANGA at the exhibition, I immediately felt glad to have participated.

The opportunity for this job came at a time when I was thinking of working overseas someday, so "MANGA in New York" was a major undertaking for me. This exhibition in New York City opened the door for many people outside of Japan to see my work through social media, and some actually stopped by at events in Japan to buy my MANGA. I realized how happy I felt to have my work embraced across national borders.

A monitor embedded in the table displays a two-page spread of a scene depicting a conversation between a man and a woman.
A monitor embedded in the table displays a two-page spread of a scene depicting a conversation between a man and a woman.
Miku Masuda, artist of “interlude,” stands in front of a wall in the section of the exhibition dedicated to her manga.
Miku Masuda, artist of “interlude,” stands in front of a wall in the section of the exhibition dedicated to her manga.

# Curiosity

DREAM PILL

The section of the exhibition space dedicated to “DREAM PILL,” a manga by millennium parade. A page from the manga is blown up on the wall on the left, while each two-page spread from the manga is displayed on the right and back walls. A visual that looks like tiles submerged in water is projected onto the floor.
The section of the exhibition space dedicated to “DREAM PILL,” a manga by millennium parade. A page from the manga is blown up on the wall on the left, while each two-page spread from the manga is displayed on the right and back walls. A visual that looks like tiles submerged in water is projected onto the floor.

Attempting to build something ourselves from scratch

millennium parade:

We were just thinking about initiating something overseas when we received this opportunity, so we are honestly happy that it became a reality.

Until now, our main focus has been on creative pursuits with music at the core. This project was an immense struggle to create something from scratch on a completely new stage—MANGA. With the help of various people, we managed to express ourselves in our own way.

The venue was not just an exhibition, but a space where visitors could experience the exhibits in an immersive way, and we think they enjoyed it intuitively.

We gained something significant from the fact that we were able to output our own worldview and expression in a form other than music. There are many things that we wish we could have done differently, or rather, things we did not realize until after the fact, but we would like to keep pushing forward without feeling afraid to take on different outputs like this in the future.

A visual that looks like tiles submerged in water is projected onto the floor. Ripples in the water are projected around the foot of a person wearing black shoes.
A visual that looks like tiles submerged in water is projected onto the floor. Ripples in the water are projected around the foot of a person wearing black shoes.
Cota Mori, Makoto Arai, and Shu Sasaki from millennium parade, the artist of “DREAM PILL,” stand in front of a wall in a section of the exhibition space.
Cota Mori, Makoto Arai, and Shu Sasaki from millennium parade, the artist of “DREAM PILL,” stand in front of a wall in a section of the exhibition space.